How do double sided cards work




















To do this, the owner of a double-faced card may use completely opaque card sleeves or substitute a checklist card see rule Sanctioned tournaments have additional rules for playing with double-faced cards. The face of a checklist card is divided into sections. Each section lists the name and mana cost of each double-faced card it could represent and includes a fill-in circle.

Before a checklist card can be used, exactly one of the fill-in circles must be marked to denote which double-faced card the checklist card represents.

However, its converted mana cost is calculated using the mana cost of its front face. If a permanent is copying the back face of a double-faced card even if the card representing that copy is itself a double-faced card , the converted mana cost of that permanent is 0.

Active Oldest Votes. Improve this answer. Belgabad Belgabad 5 5 silver badges 8 8 bronze badges. Checklist Cards Or do I only do so when I flip it? When the Checklist card is played it is replaced with the actual DFC.

Most people put the DFC into a completely clear sleeve. Odin Odin 1 1 silver badge 8 8 bronze badges. Would this be allowed in tournaments? The rule quoted in this answer makes it clear that cards in hidden zones should be indistinguishable. DFC in clear sleeves are obviously not indistinguishable when held in the hand. This would also be difficult to shuffle unaided by tools or other people, and without one of the players knowing information about the state of the deck as it's being shuffled such as where various DFCs wind up , which would also make it inadmissible to tournaments.

Thunderforge - Using this would definitely not be allowed in tournaments; but you do not have to continue pulling cards out of sleeves to flip them or purchase the checklist cards. At card kingdom the checklist cards are going for 15 cents a pop all by themselves. For my deck I have about sixty cards or so that are doublesided for my werewolf theme.

It is cardboard crack enough so I try to save where I can. Thunderforge - This would not work in tournaments like I said, but this works perfect in my group. They shuffle fine, I'm not sure what doppelgreener is talking about. The cards go in and out very easily. If a Modal Double-Faced card has a legendary creature on its front face, the card can be your commander.

If a Modal Double-Faced card has a legendary creature on one face, the card can be your commander. You may cast either face from the command zone. Putting it back in is optional, at least until it leaves the battlefield. If the front face of an MDFC is a legendary creature, it can be your commander.

You can play either side from the command zone, paying two extra each time you cast the card regardless of which side. Bolting yourself sounds like a high cost, but that flexibility allows for early game land sequencing that minimizes the tempo cost of your manabase, much like shock lands. On top of that, these spells all scale incredibly well into the later stages of the game.

This new mechanic is going to redefine Standard deck building for the foreseeable future. Situational cards are a lot less situational when they can just be a land. There's more room for removal spells when you can play them as late-game land drops in control matchups where they aren't otherwise useful.

You can play multiple copies of expensive finishers because the extra copies help cast the first copy. I won't be able to touch on every single flip card in one article, but here are the most promising cards for Standard:. These are both excellent late game "finisher" cards you get to play several copies of. Normally playing a bunch of situational seven-drops isn't viable, but these seven-drops are lands that can enter the battlefield untapped and need to be evaluated as such.

These are more lands than spells, but are bigger, better versions of Memorial to Glory and Memorial to Genius.



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