Which is better seeker or blademaster




















Perhaps the worst possible foe for a seeker. Fighting Light Armor classes Against Light Armor classes, use a combination of regular attacks and metal skills and be wary of their ebil CCs.

They usually have somewhat equal p. Their stunlocks are usually quite harmless for a seeker though they are annoying but beware of sin sparking or DB going in Reaper. But sins are rather squishy so keep distance and nuke them down. DBs do have passive against ranged damage so they take less damage from further-away attackers.

So best range against them tends to be about meters. If they try to get to melee-range, use Edged Blur to make them run away. BMs, in general, are bad at range so stay at range if you possibly can. Keep an eye on which marrow the BM ish using if BM ish dumb enough to use either as phys. Most barbs are sage vitality built. Otherwise the result ish most likely a draw. Demon barbs, especially demon str. If barb sparks, either take distance with Holy Path and try to stop with Heartseeker.

In mass-PVP seeker ish one of the few classes that can hurt a barb badly during Invoke. A fight between seekers ish mainly about who ish luckier with zerk crits and has a better strategy of debuffing and stunlocking. Of course, like against other heavy armors, use metal attacks against your fellow seeks. At , Kitty recommends going for either dual blades or dual swords as they have higher average wpn. For APS-seeker Kitty recommends blade or sword. The difference between blades and swords ish that blades have more damage range while swords have more stable damage.

So if you want to see highest number with the risk of seeing lowest, go blades. If you want to know the oncoming damage better, use swords. Kitty personally prefers dual blades. QSMdual swords work well until you reach lvl Or you can cashshop rank 9 sword at If you have lots of patience and coins, you can go for real endgame weapon: G17r5.

But just to warn: that one takes an eternity to farm. You can use QSM55, 70 and 85 gears until you get better gears farmed at For ornaments, try to get elemental Cube-neck and warsong-belt and whatever rings you see fit.

Lunar gold Chaotic Sign of Frost ish a good option for ring. Leave at whatever levels uses energy equal to your most energy-heavy skill. Tangling Mire: Slows enemies and casts p. Stronger with str. Expel: Use it during Vortex to get 9 sec phys. Faith: Energy-heavy skill that purifys debuffs and gives 5 sec. A bit cheaper to use on str. Occult Ice: Prevents enemy from doing anything for 6 secs if procs.

A lot more reliable on high str. HP for 6 secs and heals certain amount of max HP every 3 secs. Last longer and gives stronger buff with str. Fortify: Short anti-stun with chance to give minor elem. Leave it at lvl 1 for QPQable debuff. All the life steal was nice and It helped quite a bit to be able to chain kill enemies without being downed between mele strikes.

Athena has grown on me since level 70 cap. Might flail around a bit more with a few more missions and find out all the fun I was missing. If you have the means of doing so. I would love to see you in action on behalf of the TG. Ah and the Moonlight Saga. Seekers are always high in demand for group dungeons! Dungeons like Delta , Phoenix Valley , and the Lunar Glade are all built for large group AoE zhenning , at which Seekers are probably the most proficient of all of the classes in Perfect World.

Seekers at lower levels or with gear at less than optimum for their level may find they need help pulling large groups of mobs, however at high levels and with the correct gear Seekers are probably one of the best classes to bring into your Dungeon.

Seekers as secondary tank can easily pull whole hallways of mobs and then absolutely obliterate them using their AoE skills. They can even channel their constant AoE skill, Vortex, which once casted will continue as long as the Seeker can maintain adequate mana. Seekers are no slouch at single target damage, either. While they don't offer the highest single target damage of all of the classes, their damage is more than adequate.

Additionally, their shatter skills which cause the effected target to take extra damage and extra critical hits and their Defense Level debuffs are highly coveted for every Boss fight in Perfect World and even more so for 'End Game' dungeons. While they are not considered the best at any one of these aspects in Perfect World, they have many options on how to play in any given situation.

In PVP, Seekers benefit from their secondary tank identity by tanking quite a lot of damage with their many defense levels. Seekers furthermore can self-purify using their Quid Pro Quo skill which transfers their debuffs to an enemy target, allowing them to survive much longer than other classes would without healing or support. Building with heavy armor and a high Defense Level build will allow a seeker to sometimes outlast other pure tank classes like Barbarians in PVP.

Seekers can also tank, in a sense, by taking the heat off of other teammates. Though this is not guaranteed as it is not a direct effect of seeker skills, Seekers can sometimes distract enemy players by using their flashy AoE attacks and their Ultimate skill , drawing the attention of enemies to give an opening to other members of their team. Seekers also have the edge over other Melee or Physical classes in that they can choose to use ranged or melee type skills.

Being able to attack targets from up close or from far away lends Seekers choices in positioning that other classes do not have. This can often give Seekers an edge in PVP, allowing them to kite Melee classes and attack out of their reach, but also the ability to charge into the middle of large groups and AoE at melee range.

Seekers, while not the highest damage dealer in Perfect World, can have high damage dealing potential through paying close attention to the type of damage each skill deals. Seekers, as a heavy armor centered class, are unique in their ability to use a handful of Metal damage skills which lends them an edge against other heavy armor classes who have low magical defenses.

In the blink of an eye they can switch to casting physical damage skills if they are engaged by a caster with low physical resistances. This enables them to have a large variety of prime target choices as they can be very effective at eliminating almost any class. Seekers also have two unique squad buffs that raise attack levels or defense levels of your allies. These buffs are unique in that they applied as a timed "engrave" on their allies weapons that cannot be easily seen or purged by the enemy.

A Seeker's weakness in PVP lies in their inability to effectively crowd control opponents. While seekers have many debuffs, most of these focus on weakening the enemies defenses. Seekers lack low-cooldown and cost-effective stuns, long seals or freezes to control enemy target's use of abilities.

To compound that, Seekers are also weak to being crowd controlled themselves, with either one or no anti-stun skills depending on their chosen cultivation. Turns out that your class dies a lot and deals weak damage. You get frustrated and quit, or you try a class that has a short learning curve.

This is perfectly fine for a beginner. Once you get the grasp of the game, try to go back on your first character that you find interesting but has a high learning curve. See if you manage to play it better than when you are started. Since I only play Psychic and Mystic in depth, I'm only going to give the comparison between the two: Generally, they both have a similar learning curve.

I would say that Psychic's learning curve is very short in the beginning. The class is very easy for a starter. If you are interested to start as a Psychic, it's just a matter of hours going from level 1 to level I guarantee that you will be pleased of a Psychic's fast channeling, high damage, and kills mobs before they even get to you. Then, the curve gets higher and higher. No powerlevel Psychic. In terms of 1 vs 1 mob, it is still very easy.

Mobbing can be tricky and this when the curve is high. You just have to get the timing right on certain skills. This is really hard especially when your buffs last under 10 seconds.

It took me a couple kill to understand a mob' pattern and to time my buff and debuff correctly. Most often than not I mis-time my buff and mobs die longer or I end up dying. Mystic has a higher learning curve in the beginning compared to Psychic. First of all, you won't have your pet until level 7 and did the quest.

Mystic kills slower on your own. Although you have heals to back you up, the heal won't do much at level 1 or 2. And healing means not killing.

After you have your pet, everything will be an easy mode from level 7 to



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